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  • Book Overview & Buying Game Development with Unity for .NET Developers
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Game Development with Unity for .NET Developers

Game Development with Unity for .NET Developers

By : Jiadong Chen
4.9 (9)
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Game Development with Unity for .NET Developers

Game Development with Unity for .NET Developers

4.9 (9)
By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
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1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Scripting with the Physics system

In this section, we will explore how to interact with the Physics system via C# scripts. Similar to the previous section, we will also introduce the C# methods for colliders, triggers, and Rigidbodies, respectively. We will start with the C# methods for colliders.

Collision methods

When a collider is not used as a trigger, collisions between Rigidbodies still occur. These three methods are called when a collision occurs, and the parameter type is the Collision class, which provides some information to describe the collision, such as the contact point and the impact velocity of the collision.

OnCollisionEnter

The first method is OnCollisionEnter, which is called when this collider begins to touch another collider. It is useful when you want to make this object be affected by a physical collision, but also want to perform some game logic when the collision occurs. For example, when a bullet hits the target in a game, a corresponding explosion...

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Game Development with Unity for .NET Developers
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