Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Increasing the performance of the audio system

In game development, the importance of audio is often overlooked. Sometimes this is also reflected in performance optimization. Game developers usually invest more effort in other performance areas, such as performance optimization for graphics rendering. But as games become more and more complex, audio can also cause performance problems, such as greater memory usage and so on. In this section, we will explore how to optimize audio performance in Unity.

The Unity Profiler

First, we should learn how to use the Unity Profiler tool to view and locate performance bottlenecks caused by the audio system in Unity:

  1. Click Window | Analysis | Profiler or use the keyboard shortcut Ctrl + 7 (command + 7 on macOS) to open the Profiler window.
  2. Click the Audio module area in the Profiler window to view the performance data of the audio system. You can find out how many Audio Sources are playing, the number of audio clips being used...