Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Chapter 5: Working with the Unity Physics System

A physics simulation in a game is not only an indispensable function for implementing the realism in the game. Adding a physics simulation to your game can usually improve the fun and playability of the game. Generally speaking, it determines how objects move and how they collide with one another, such as the collision between a player and a wall and the effect of gravity. As a popular game engine, Unity provides developers with a variety of tools, allowing developers to integrate physics simulation functions in their games.

We will cover the following key topics in this chapter:

  • Concepts in the Unity Physics system
  • Scripting with the Physics system
  • Creating a simple game based on the Physics system
  • Increasing the performance of the Physics system

By the end of this chapter, you will be able to apply the physics simulation correctly and efficiently in Unity to add more realism or fun to your game.

Now...