UDK basics covers the most essential tools and functions you need to know to get started with UDK. You'll be able to quickly jump into UDK and begin feeling comfortable using the most commonly used functions.
In this chapter, we will learn the following:
Setup, where to save the file, what to name it
The builder brush and our first cube
Geometry editing tool
Building our first room
Placing lights and a player start
Creating a hallway and a second room
Applying materials to CSG surfaces
Test map and add bots
This is where the fun really starts. We will begin the first stages of creating our map by creating a small room, and then move onto adding features like lighting, materials, textures, and static meshes. This will be followed by adding a player start and testing our map with bots.