Book Image

Unreal Development Kit Beginner's Guide

By : Richard Moore
Book Image

Unreal Development Kit Beginner's Guide

By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
Index

Brush Order


You may notice that sometimes a subtractive brush cuts into one additive brush, but not another.

This is because brushes are order dependent, they're like a set of commands such as Build this, Now cut into it, Now build on top of that, which are shown in the following screenshot:

If we want the subtractive brush to cut into both the additive brushes, we can make it the last command in the list. Select the subtractive brush, right-click on it, and select Order | To Last.

Now the brushes are in the order we want.

And if we rebuild geometry, we get the results we want.

And yes, you could have also selected the #3 additive brushes and clicked on Order | To First, to get the same result.

What just happened?

So we know how to use the builder brush tool to create our first cube. Let's go ahead and look at the geometry editing mode tool.