Book Image

Unreal Development Kit Beginner's Guide

By : Richard Moore
Book Image

Unreal Development Kit Beginner's Guide

By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
Index

Skylights


Skylights are a good way to add a small amount of ambient light to your level. They're also great during the prototyping phase since they cast light on everything in the scene and they don't slow down much of your frame rate. Their big disadvantage is that they don't cast shadows, so even interiors will receive light from a skylight.

  1. Let's place one now (same method as the other light types)

  2. Immediately the scene gets much brighter except for the ceiling, which is unaffected. The light is brightening up every surface based on the angle relative to up. So the floor gets a lot of light, walls get a medium amount of light, and the ceiling gets no light. We can adjust the brightness and color of this light, and in fact we can add in bounce light that affects the ceiling as well. Open up the properties for your skylight now, and play with the settings. There are only two new ones you haven't seen yet.

    • LowerBrightness: The brightness of the under light (default to 0)

    • LowerColor: The color...