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Unreal Development Kit Beginner's Guide

Unreal Development Kit Beginner's Guide

By : Richard Moore
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Unreal Development Kit Beginner's Guide

Unreal Development Kit Beginner's Guide

2 (2)
By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
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Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1
Index

Chapter 4. Battling the Elements

This is a basic chapter on how the effects work using Unreal Engine 3's particle editor (cascade). It will quickly walk you through the interface of the editor and explain how a basic smoke particle, water, height, and fog can be set up.

In this chapter, we will cover the following topics:

  • The basics

  • Add a new particle emitter

  • The smoke example

  • Adding height fog

  • Creating the surface

  • Water volumes

  • Underwater

Let's Go!

To start with, we are going to look into the basics of cascade particles. The particle system in UDK is drastically different to its original UE2 variant. Particles now have a brand-new and extensive particle editor, and are saved as assets in a package, instead of actors in a level or a U file.

The ability to save a particle as an asset in a package is great, since all levels can now refer to the same particle, and if the particle has to be adjusted, it will only have to be done once.

The new particle system is module-based. You add blocks of stuff, if...

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