Book Image

Unreal Development Kit Beginner's Guide

By : Richard Moore
Book Image

Unreal Development Kit Beginner's Guide

By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
Index

Chapter 5. Movement with Movers

In this chapter, we will introduce you to the world of animated level geometry in UDK, doors, elevators, and so on, activated using InterpActors or triggers. This section will look at creating a basic elevator/door with UT's unique style. We will look at how to continuously loop and rotate animations, and how to attach certain objects to the elevator/door.

In this chapter, we shall cover the following topics:

  • A basic elevator/door

  • Elevators UT style

  • A continuously looping animation

  • A continuously rotating animation

  • Attaching something

Lock and Load!

Let's first have a look at creating a basic elevator/door consisting of a moving plateau; call it an elevator if you want and assign an InterpActor to it.