Book Image

Unreal Development Kit Beginner's Guide

By : Richard Moore
Book Image

Unreal Development Kit Beginner's Guide

By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
Index

Chapter 7. Adding Gameplay Elements into your Map

This section explains how to get all of the basic gameplay elements into your map. In this example, we'll set up a Deathmatch map, which is the easiest type to create. Capture the Flag, Warfare maps, and vehicle variants, which have a couple of additional node types that you need to add, are discussed at the end of this tutorial.

In this chapter, we will cover:

  • Naming your map

  • Adding a player start

  • Play in editor

  • Placing pickups

  • Placing weapons

  • Placing jump pads

  • Adding other game objective types

  • Adding path nodes

So let's get on with it…

Let's start by looking into gameplay elements.