Book Image

jQuery Game Development Essentials

By : Selim Arsever
Book Image

jQuery Game Development Essentials

By: Selim Arsever

Overview of this book

jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities."jQuery Game Development Essentials" will teach you how to use the environment, language, and framework that you're familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and detailed technical explanations you will learn how to apply game development techniques in a highly practical context.This essential reference explains classic game development techniques like sprite animations, tile-maps, collision detection, and parallax scrolling in a context specific to jQuery. In addition, there is coverage of advanced topics specific to creating games with the popular JavaScript library, such as integration with social networks alongside multiplayer and mobile support. jQuery Game Development Essentials will take you on a journey that will utilize your existing skills as a web developer so that you can create fantastic, addictive games that run right in the browser.
Table of Contents (17 chapters)
jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Main loop


The main loop will typically contain a finite state machine (FSM). An FSM is defined by a series of states and the list of transitions from one state to another. The FSM for a simple game where the player would have to click three boxes that appear one after the other would look like the following diagram:

When you implement an FSM, you really need to consider two things: how the game should behave in each state, and what conditions make the game transition to a new state. The advantage of FSMs is that they provide a formal way to organize your game logic. It will make it easier to read your code and you can add/or change your logic at a later time if you need it. I would recommend you to first draw the FSM for your game and keep it somewhere to help you debug your game.

For our Frogger game there are 10 states. The initial state is START and the two final states are GAMEOVER and WON. Here is a description of what happens exactly in each state:

  • All states: The packets and bugs move...