Book Image

jQuery Game Development Essentials

By : Selim Arsever
Book Image

jQuery Game Development Essentials

By: Selim Arsever

Overview of this book

jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities."jQuery Game Development Essentials" will teach you how to use the environment, language, and framework that you're familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and detailed technical explanations you will learn how to apply game development techniques in a highly practical context.This essential reference explains classic game development techniques like sprite animations, tile-maps, collision detection, and parallax scrolling in a context specific to jQuery. In addition, there is coverage of advanced topics specific to creating games with the popular JavaScript library, such as integration with social networks alongside multiplayer and mobile support. jQuery Game Development Essentials will take you on a journey that will utilize your existing skills as a web developer so that you can create fantastic, addictive games that run right in the browser.
Table of Contents (17 chapters)
jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using web storage


There are, however, situations where your application needs to transmit information to the server, for example, when the player hits a high score. What should you do if the game is running in offline mode at this moment?

The solution is to use web storage. We won't go into the details of all that you can do with web storage, but the basic idea here is to store all the information you want to send to the server in local storage and transmit it once the game is online again. This technology is part of the HTML5 specification and therefore supported only by modern browsers. The available space you have to save your data in is 5 MB, so you will have to use it wisely.

To store any value you want on the client's side, you can simply use the setItem method of the sessionStorage object. To retrieve the value, you can use the getItem method.

The following code shows exactly this:

sessionStorage.setItem('key','value');
sessionStorage.getItem('key');

Now if you want to check whether the...