Book Image

jQuery Game Development Essentials

By : Selim Arsever
Book Image

jQuery Game Development Essentials

By: Selim Arsever

Overview of this book

jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities."jQuery Game Development Essentials" will teach you how to use the environment, language, and framework that you're familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and detailed technical explanations you will learn how to apply game development techniques in a highly practical context.This essential reference explains classic game development techniques like sprite animations, tile-maps, collision detection, and parallax scrolling in a context specific to jQuery. In addition, there is coverage of advanced topics specific to creating games with the popular JavaScript library, such as integration with social networks alongside multiplayer and mobile support. jQuery Game Development Essentials will take you on a journey that will utilize your existing skills as a web developer so that you can create fantastic, addictive games that run right in the browser.
Table of Contents (17 chapters)
jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

HTML fragments


Here we will look at some small optimizations in the code that creates the sprites. As this function is called only eight times in our entire game and only during the initialization phase, it's not very important that it's fast in this case. However, there are many situations where you need to create lots of sprites during the game, for example, when shooting lasers in a shoot-'em-up when creating levels of a platformer or the maps of an RPG.

This technique avoids parsing the HTML code (that describes a sprite) each time that you add one to the game. It uses what's called an HTML fragment, which is a kind of a severed branch from the usual HTML tree of nodes.

jQuery offers a very simple way to generate such a fragment:

var fragment = $("<div>fragment</div>");

In this example, the variable fragment will hold the HTML element in memory until we need to use it. It is not automatically added to the document. If you want to add it later you can simply write:

$("#myDiv"...