Book Image

jQuery Game Development Essentials

By : Selim Arsever
Book Image

jQuery Game Development Essentials

By: Selim Arsever

Overview of this book

jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities."jQuery Game Development Essentials" will teach you how to use the environment, language, and framework that you're familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and detailed technical explanations you will learn how to apply game development techniques in a highly practical context.This essential reference explains classic game development techniques like sprite animations, tile-maps, collision detection, and parallax scrolling in a context specific to jQuery. In addition, there is coverage of advanced topics specific to creating games with the popular JavaScript library, such as integration with social networks alongside multiplayer and mobile support. jQuery Game Development Essentials will take you on a journey that will utilize your existing skills as a web developer so that you can create fantastic, addictive games that run right in the browser.
Table of Contents (17 chapters)
jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 3. Better, Faster, but not Harder

The game we just developed will work just fine on almost all devices and in almost all browsers, the main reason being it's very simple and contains few moving sprites. However, as soon as you'll try to make a more complex game like we will in the following chapters, you'll realize that you need to take great care to write optimized code for obtaining good performance.

In this chapter, we will look back at our previous code and propose an optimized version of some of its aspects. Some of those optimizations are there to make your game run faster and some others are there to make your code more readable and easier to maintain.

In general, it's a good practice to implement a first version of your game with fewer features without worrying too much about performance, and then optimize and add more functions to it. This helps you to avoid spending too much time on something you may not need in the game, allowing you to benchmark your optimizations to make...