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  • Book Overview & Buying jQuery Game Development Essentials
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jQuery Game Development Essentials

jQuery Game Development Essentials

By : Selim Arsever
4.3 (11)
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jQuery Game Development Essentials

jQuery Game Development Essentials

4.3 (11)
By: Selim Arsever

Overview of this book

jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities."jQuery Game Development Essentials" will teach you how to use the environment, language, and framework that you're familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and detailed technical explanations you will learn how to apply game development techniques in a highly practical context.This essential reference explains classic game development techniques like sprite animations, tile-maps, collision detection, and parallax scrolling in a context specific to jQuery. In addition, there is coverage of advanced topics specific to creating games with the popular JavaScript library, such as integration with social networks alongside multiplayer and mobile support. jQuery Game Development Essentials will take you on a journey that will utilize your existing skills as a web developer so that you can create fantastic, addictive games that run right in the browser.
Table of Contents (17 chapters)
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jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1
Index

Chapter 4. Looking Sideways

It's now time to make a more complex game. We will implement a very popular genre, that of the 2D platform game. Some early examples of this genre are Super Mario Bros and Sonic the Hedgehog. These games are typically built using small repetitive sprites, called tile maps, for the level design. We will add these, as well as a more general collision detection, to our framework. For the game logic itself we will use object-oriented code.

Here is a quick list of the features we will have to add to our framework:

  • Offline divs

  • Groups

  • Sprite transformation

  • Tile maps

  • Collision detections

We will first begin by going through all of these, and will then start with the game.

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83
Tech Concepts
36
Programming languages
73
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jQuery Game Development Essentials
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