Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Manipulating Materials in UE4

In this section, we'll be taking a look at how materials work in UE4.

Go back to your Level Viewport window and select this Cube object:

Figure 1.46: The Cube object, next to the text saying Third Person on the floor

Take a look at the Details window, where you'll be able to see both the mesh and material associated with this object's Static Mesh component:

Figure 1.47: The Static Mesh and Materials (Element 0) properties of the Cube object's Static Mesh component

Note

Keep in mind that meshes can have more than one material, but must have at least one.

Click the looking glass icon next to the Material property to be taken to that material's location in Content Browser. This icon works with any reference to any asset inside the editor, so you can do the same thing with the asset referenced as the cube object's Static Mesh:

Figure 1.48: The looking...