The Super Side Scroller Game Enemy
With the player character animating correctly when moving and performing the Throw
animation, it is time to talk about the enemy type that the SuperSideScroller
game will feature. We will have a simple type of enemy.
This enemy will have a basic back-and-forth movement pattern and will not support any attacks; only by colliding with the player character will it be able to inflict damage.
In the next exercise, you will set up the base enemy class in C++ for the first enemy type and configure the enemy's Blueprint and Animation Blueprint in preparation for Chapter 13, Enemy Artificial Intelligence, where you will implement the AI of this enemy. For the sake of efficiency and time, you will use the assets already provided by Unreal Engine 4 in the SideScroller
template for the enemy. This means you will be using the skeleton, skeletal mesh, animations, and the Animation Blueprint of the default mannequin asset. Let's begin by creating...