Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Materials and Material Instances

Before moving on to the next exercise, we need to first briefly discuss what Materials and Material Instances are before you can work with these assets and apply them to the new enemy character. Although this book is more focused on the technical aspects of game development using Unreal Engine 4, it is still important that you know, on a surface level, what Materials and Material Instances are and how they are used in video games.

Note

For more information about Materials, please refer to the following Epic Games documentation: https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/index.html.

A Material is a type of asset that can be applied to a mesh that will then control how the mesh looks in-game. The Material editor gives you control over many parts of how the end visual result will look, including control over parameters such as Textures, Emissive, and Specular, among others. The following image shows the default mannequin skeletal...