Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Recasting the Nav Mesh

When you added NavMeshBoundsVolume, you may have noticed that another actor was created automatically: a RecastNavMesh actor called RecastNavMesh-Default. This RecastNavMesh acts as the "brain" of the Nav Mesh because it contains the parameters needed to adjust the Nav Mesh that directly influences how the AI navigates the given area.

The following screenshot shows this asset, as seen from the World Outliner tab:

Figure 13.4: The RecastNavMesh actor, as seen from the World Outliner tab

Note

There are a lot of parameters that exist in RecastNavMesh, and we will only be covering the important parameters in this book. For more information, check out https://docs.unrealengine.com/en-US/API/Runtime/NavigationSystem/NavMesh/ARecastNavMesh/index.html.

There are only two primary sections that are important to you right now:

  1. Display: The Display section, as the name suggests, only contains parameters that affect the...