Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

The Packaged Version

Once you've finished the project, it's good practice to package it (as covered in the previous chapters) so that we have a pure standalone version that doesn't use Unreal Engine editor, which will run faster and is more lightweight.

The following steps will help you create the packaged version of Exercise 16.01, Testing the Third Person Template in Multiplayer file:

  1. Go to File -> Package Project -> Windows -> Windows (64-bit).
  2. Pick a folder to place the packaged build and wait for it to finish.
  3. Go to the selected folder and open the WindowsNoEditor folder inside it.
  4. Right-click on TestMultiplayer.exe and pick Create Shortcut.
  5. Rename the new shortcut Run Server.
  6. Right-click on it and pick Properties.
  7. On the Target, append ThirdPersonExampleMap?Listen -server, which creates a listen server using ThirdPersonExampleMap. You should end up with this:
    "<Path>\WindowsNoEditor\TestMultiplayer.exe&quot...