Book Image

Game Development Projects with Unreal Engine

By : Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry
Book Image

Game Development Projects with Unreal Engine

By: Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Overview of this book

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
Table of Contents (19 chapters)
Preface

Particle Systems

Let's talk about another very important element of many video games: Particle Systems.

In video game terms, a particle is essentially a position in a 3D space that can be represented with an image. A Particle System is a collection of many particles, potentially with different images, shapes, colors, and sizes. In the following image, you will find an example of two Particle Systems made in UE4:

Figure 9.12: Two different Particle Systems in UE4

The Particle System on the left is supposed to be electrical sparks that could come from a cable that has been sliced and is now in short-circuit, while the one on the right is supposed to be a fire. Although the particle system on the left is relatively simple, you can tell that the one on the right has more than one type of particle inside it, which can be combined in the same system.

Note

UE4 has two different tools for creating Particle Systems: Cascade and Niagara. Cascade is...