Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Chapter 10: Serialization System and Assets Management in Unity and Azure

In the last chapter, Chapter 9, Using Data-Oriented Technology Stack in Unity, we learned what the data-oriented technology stack is and how you can use this technology to take advantage of multicore processors to improve the performance of your game. In this chapter, we will cover some other important topics in Unity development, namely, serialization and asset management in Unity. Usually, a game not only has code but also consists of many different kinds of assets, such as models, textures, and audio. Hence, understanding what the serialization system in Unity is and what the assets workflow is can help you better develop games with Unity.

In the last section of this chapter, we will also explore an interesting topic – how to use the Azure Cloud storage services to host the content of a Unity game and load the content from the Azure Cloud to the Unity game by using Unity's Addressable Assets...