Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Chapter 6: Integrating Audio and Video in a Unity Project

In the previous chapters, we have discussed how to use C# scripts to develop game logic in Unity, how to efficiently implement UI, how to implement animation, and how to integrate physics simulation into your game. However, one feature that is often overlooked in game development is sound. The proper use of sound effects can enhance the immersion of a game, and the background music that matches the background of the game can trigger the emotional resonance of the players. Sometimes, playing video in a game is also a way to increase the fun of a game. There is no doubt that adding video and audio to your game can make your game more lively and interesting.

In this chapter, we will introduce the following key topics:

  • Concepts in Unity's audio system and video system
  • Scripting with audio and video
  • Things to note when using Unity to develop web applications
  • Increasing the performance of the audio system...