Book Image

Panda3D 1.6 Game Engine Beginner's Guide

Book Image

Panda3D 1.6 Game Engine Beginner's Guide

Overview of this book

Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. It includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Also, Panda3D is Open Source and free for any purpose, including commercial ventures. This book will enable you to create finished, marketable computer games using Panda3D and other entirely open-source tools and then sell those games without paying a cent for licensing. Panda3D 1.6 Game Engine Beginner's Guide follows a logical progression from a zero start through the game development process all the way to a finished, packaged installer. Packed with examples and detailed tutorials in every section, it teaches the reader through first-hand experience. These tutorials are followed by explanations that describe what happened in the tutorial and why. You will start by setting up a workspace, and then move on to the basics of starting up Panda3D. From there, you will begin adding objects like a level and a character to the world inside Panda3D. Then the book will teach you to put the game's player in control by adding change over time and response to user input. Then you will learn how to make it possible for objects in the world to interact with each other by using collision detection and beautify your game with Panda3D's built-in filters, shaders, and texturing. Finally, you will add an interface, audio, and package it all up for the customer.
Table of Contents (22 chapters)
Panda3D 1.6 Game Engine
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – creating a bam writer


Instead of loading and applying textures to our models in the game, we're going to create a new Panda3D application that we'll call a bam writer. This application will load up our models and texture them, then save out a bam file that will retain all the work we've done. Then, we'll just need to load the bams into the game. While we're at it, we'll set up the bam writer to give us a good preview of the models to make sure they look nice.

  1. Open a blank document in Notepad++. Save the file as BamWriter_01.py.

  2. Our first step is to import all the components we'll need for this application. Add this code to the new file:

    import direct.directbase.DirectStart
    from pandac.PandaModules import *
    
    from InputManagerClass_00 import InputManager
  3. Next, we'll create a new class to perform the work of the bam writer, and put some code in its __init__ method to get the ball rolling:

    class BamWriter:
      def __init__(self):
        base.setBackgroundColor(0, 0, 0)
        base.disableMouse...