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Learning Object-Oriented Programming

Learning Object-Oriented Programming

By : Gaston C. Hillar
3.3 (3)
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Learning Object-Oriented Programming

Learning Object-Oriented Programming

3.3 (3)
By: Gaston C. Hillar

Overview of this book

If you're a Python, JavaScript, or C# developer and want to learn the basics of object-oriented programming with real-world examples, then this book is for you.
Table of Contents (10 chapters)
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9
Index

Chapter 1. Objects Everywhere

Objects are everywhere, and therefore, it is very important to recognize elements, known as objects, from real-world situations. It is also important to understand how they can easily be translated into object-oriented code. In this chapter, you will learn the principles of object-oriented paradigms and some of the differences in the approaches towards object-oriented code in each of the three programming languages: Python, JavaScript, and C#. In this chapter, we will:

  • Understand how real-world objects can become a part of fundamental elements in the code
  • Recognize objects from nouns
  • Generate blueprints for objects and understand classes
  • Recognize attributes to generate fields
  • Recognize actions from verbs to generate methods
  • Work with UML diagrams and translate them into object-oriented code
  • Organize blueprints to generate different classes
  • Identify the object-oriented approaches in Python, JavaScript, and C#
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Learning Object-Oriented Programming
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