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Learning Object-Oriented Programming

Learning Object-Oriented Programming

By : Gaston C. Hillar
3.3 (3)
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Learning Object-Oriented Programming

Learning Object-Oriented Programming

3.3 (3)
By: Gaston C. Hillar

Overview of this book

If you're a Python, JavaScript, or C# developer and want to learn the basics of object-oriented programming with real-world examples, then this book is for you.
Table of Contents (10 chapters)
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9
Index

Declaring classes in Python


Throughout this book, we will work with Python 3.4.3. However, all the explanations and code samples are compatible with Python 3.x.x. Therefore, you can work with previous Python versions as long as the major version number is 3. We will use JetBrains PyCharm Community Edition 4 as the main Python IDE and the supplier of an interactive Python console. However, you can use your favorite Python IDE or just the Python console.

Note

Everything is a class in Python, that is, all the elements that can be named in Python are classes. Guido van Rossum designed Python according to the first-class everything principle. Thus, all the types are classes, from the simplest types to the most complex ones: integers, strings, lists, dictionaries, and so on. This way, there is no difference between an integer (int), a string, and a list. Everything is treated in the same way. Even functions, methods, and modules are classes.

For example, when we enter the following lines in a Python...

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