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Learning Object-Oriented Programming

Learning Object-Oriented Programming

By : Gaston C. Hillar
3.3 (3)
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Learning Object-Oriented Programming

Learning Object-Oriented Programming

3.3 (3)
By: Gaston C. Hillar

Overview of this book

If you're a Python, JavaScript, or C# developer and want to learn the basics of object-oriented programming with real-world examples, then this book is for you.
Table of Contents (10 chapters)
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9
Index

Refactoring existing code in JavaScript


The following code shows an example of the declaration of the function that renders a sphere named renderSphere and the function that renders a cube named renderCube in JavaScript:

function renderSphere(
  x, y, z, radius, 
  cameraX, cameraY, cameraZ, 
  cameraDirectionX, cameraDirectionY, cameraDirectionZ, 
  cameraVectorX, cameraVectorY, cameraVvectorZ, 
  cameraPerspectiveFieldOfView, 
  cameraNearClippingPlane, 
  cameraFarClippingPlane, 
  directionalLightX, directionalLightY, directionalLightZ, 
  directionalLightColor) 
{

}

function renderCube(
  x, y, z, edgeLength, 
  cameraX, cameraY, cameraZ, 
  cameraDirectionX, cameraDirectionY, cameraDirectionZ, 
  cameraVectorX, cameraVectorY, cameraVvectorZ, 
  cameraPerspectiveFieldOfView, 
  cameraNearClippingPlane, 
  cameraFarClippingPlane, 
  directionalLightX, directionalLightY, directionalLightZ, 
  directionalLightColor) 
{

}

Each function requires a huge number of parameters. Let's imagine...

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