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  • Book Overview & Buying Learning Object-Oriented Programming
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Learning Object-Oriented Programming

Learning Object-Oriented Programming

By : Gaston C. Hillar
3.3 (3)
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Learning Object-Oriented Programming

Learning Object-Oriented Programming

3.3 (3)
By: Gaston C. Hillar

Overview of this book

If you're a Python, JavaScript, or C# developer and want to learn the basics of object-oriented programming with real-world examples, then this book is for you.
Table of Contents (10 chapters)
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9
Index

Customizing destructors in C#


We want to know when the instances of the Circle class are removed from memory, that is, when the objects go out of scope and the garbage-collection mechanism removes them from memory. Destructors are the special class methods that are automatically executed when the run time destroys an instance of a given type. Thus, we can use them to add any code we want to run before the instance is destroyed.

The destructor is a special class method that uses the same name as the class, but prefixed with a tilde (~): ~Circle. The destructor must be parameterless, and it cannot return a value.

The following lines declare a destructor (a ~Circle method) within the body of the Circle class:

~Circle()
{
  Console.WriteLine(String.Format("I'm destroying the Circle instance with a radius value of {0}.", radius));
}

The code within the destructor prints a message on the console indicating that the runtime is destroying a Circle instance with a specific radius value. This way, we...

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