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Learning Object-Oriented Programming

Learning Object-Oriented Programming

By : Gaston C. Hillar
3.3 (3)
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Learning Object-Oriented Programming

Learning Object-Oriented Programming

3.3 (3)
By: Gaston C. Hillar

Overview of this book

If you're a Python, JavaScript, or C# developer and want to learn the basics of object-oriented programming with real-world examples, then this book is for you.
Table of Contents (10 chapters)
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9
Index

Chapter 2. Classes and Instances

In this chapter, we will start generating blueprints to create objects in each of the three programming languages: Python, JavaScript, and C#. We will:

  • Understand the differences between classes, prototypes, and instances in object-oriented programming
  • Learn an object's lifecycle and how object constructors and destructors work
  • Declare classes in Python and C# and use workarounds to have a similar feature in JavaScript
  • Customize the process that takes place when you create instances in Python, C#, and JavaScript
  • Customize the process that takes place when you destroy instances in Python, C#, and JavaScript
  • Create different types of objects in Python, C#, and JavaScript
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Learning Object-Oriented Programming
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