First, we will add fields to a class in C# and then use access modifiers to hide and protect a specific member of a class from unauthorized access. We will use property getters and setters to control how we write and retrieve values to and from related fields.
We will work with auto-implemented properties to reduce the boilerplate code. We will use methods to add behaviors to classes and create the mutable and immutable version of a 3D vector to understand the difference between an object that mutates state and an object that doesn't.
The
SmoothFoxTerrier
class is a blueprint for dogs that belong to the Smooth Fox Terrier breed. This class should inherit from a Dog
superclass, but we will forget about inheritance and other dog breeds for a while and use the SmoothFoxTerrier
class to understand the difference between class fields and instance fields.
We will define the following class attributes to store the values that are shared by all the...