Book Image

Hands-On GUI Programming with C++ and Qt5

By : Lee Zhi Eng
Book Image

Hands-On GUI Programming with C++ and Qt5

By: Lee Zhi Eng

Overview of this book

Qt 5, the latest version of Qt, enables you to develop applications with complex user interfaces for multiple targets. It provides you with faster and smarter ways to create modern UIs and applications for multiple platforms. This book will teach you to design and build graphical user interfaces that are functional, appealing, and user-friendly. In the initial part of the book, you will learn what Qt 5 is and what you can do with it. You will explore the Qt Designer, discover the different types of widgets generally used in Qt 5, and then connect your application to the database to perform dynamic operations. Next, you will be introduced to Qt 5 chart which allows you to easily render different types of graphs and charts and incorporate List View Widgets in your application. You will also work with various Qt modules, like QtLocation, QtWebEngine, and the networking module through the course of the book. Finally, we will focus on cross-platform development with QT 5 that enables you to code once and run it everywhere, including mobile platforms. By the end of this book, you will have successfully learned about high-end GUI applications and will be capable of building many more powerful, cross-platform applications.
Table of Contents (18 chapters)

Summary

In this chapter, we have learned how to create our own map view similar to Google Maps. We have learned how to create a map display, placing markers and shapes on the map, and finally finding a user's location. Do note that you can also use the web view and call Google's JavaScript mapping API to create a similar map display. However, using QML is much simpler, lightweight (we don't have to load the entire web engine module just to use the map), works very well on mobile and touch screens, and it can also be easily ported to other map services. Hopefully, you can make use of this knowledge and create something really awesome and useful.

In the next chapter, we will look into how to display information using graphical items. Let's move on!