Book Image

Computer Programming for Absolute Beginners

By : Joakim Wassberg
4 (1)
Book Image

Computer Programming for Absolute Beginners

4 (1)
By: Joakim Wassberg

Overview of this book

Learning how to code has many advantages, and gaining the right programming skills can have a massive impact on what you can do with your current skill set and the way you advance in your career. This book will be your guide to learning computer programming easily, helping you overcome the difficulties in understanding the major constructs in any mainstream programming language. Computer Programming for Absolute Beginners starts by taking you through the building blocks of any programming language with thorough explanations and relevant examples in pseudocode. You'll understand the relationship between computer programs and programming languages and how code is executed on the computer. The book then focuses on the different types of applications that you can create with your programming knowledge. You'll delve into programming constructs, learning all about statements, operators, variables, and data types. As you advance, you'll see how to control the flow of your programs using control structures and reuse your code using functions. Finally, you'll explore best practices that will help you write code like a pro. By the end of this book, you'll be prepared to learn any programming language and take control of your career by adding coding to your skill set.
Table of Contents (19 chapters)
1
Section 1: Introduction to Computer Programs and Computer Programming
6
Section 2: Constructs of a Programming Language
7
Chapter 5: Sequence – The Basic Building Block of a Computer Program
14
Section 3: Best Practices for Writing High-Quality Code
Appendix B: Dictionary
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W

Chapter 10: Programming Paradigms

If we look at all the programming languages, we can see patterns and similarities between them, and we can use these to classify them into different paradigms. The word paradigm means a typical example or pattern of something, and this is precisely what we are looking for in programming languages when grouping them.

The reason we want to do this classification is because the way we write a program in one of these groups will differ significantly from how we do so in languages belonging to another group.

A computer program will almost always, in one way or another, model something in the real world. We are solving real-world problems using software. The question is how best we can model and represent real-world things in code and how best we can structure the solution we have to this real-world problem.

In this chapter, you will learn about the following topics:

  • Understanding structured programming
  • Understanding object-oriented...