Book Image

Computer Programming for Absolute Beginners

By : Joakim Wassberg
4 (1)
Book Image

Computer Programming for Absolute Beginners

4 (1)
By: Joakim Wassberg

Overview of this book

Learning how to code has many advantages, and gaining the right programming skills can have a massive impact on what you can do with your current skill set and the way you advance in your career. This book will be your guide to learning computer programming easily, helping you overcome the difficulties in understanding the major constructs in any mainstream programming language. Computer Programming for Absolute Beginners starts by taking you through the building blocks of any programming language with thorough explanations and relevant examples in pseudocode. You'll understand the relationship between computer programs and programming languages and how code is executed on the computer. The book then focuses on the different types of applications that you can create with your programming knowledge. You'll delve into programming constructs, learning all about statements, operators, variables, and data types. As you advance, you'll see how to control the flow of your programs using control structures and reuse your code using functions. Finally, you'll explore best practices that will help you write code like a pro. By the end of this book, you'll be prepared to learn any programming language and take control of your career by adding coding to your skill set.
Table of Contents (19 chapters)
1
Section 1: Introduction to Computer Programs and Computer Programming
6
Section 2: Constructs of a Programming Language
7
Chapter 5: Sequence – The Basic Building Block of a Computer Program
14
Section 3: Best Practices for Writing High-Quality Code
Appendix B: Dictionary
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W

O

Objective-C – A programming language designed by Tom Love and Brad Cox. It was first released in 1984. It was the primary programming language supported by Apple until the introduction of Swift in 2014. See Swift.

Object orientation – A software engineering paradigm in which concepts are represented as objects.

Object-oriented programming – A paradigm based on a concept where programs are constructed using objects.

Object – A representation used in object orientation that is made up of data in the form of fields (often called attributes or properties) and code in the form of functions (referred to as methods to distinguish them from functions defined outside classes).

Ones' complement – The ones' complement of a binary number is accomplished by inverting all the bits in that number (swapping zeros for ones and vice versa).

Opcode – An abbreviation of operation code, this is a portion of a machine language instruction...