Book Image

Computer Programming for Absolute Beginners

By : Joakim Wassberg
4 (1)
Book Image

Computer Programming for Absolute Beginners

4 (1)
By: Joakim Wassberg

Overview of this book

Learning how to code has many advantages, and gaining the right programming skills can have a massive impact on what you can do with your current skill set and the way you advance in your career. This book will be your guide to learning computer programming easily, helping you overcome the difficulties in understanding the major constructs in any mainstream programming language. Computer Programming for Absolute Beginners starts by taking you through the building blocks of any programming language with thorough explanations and relevant examples in pseudocode. You'll understand the relationship between computer programs and programming languages and how code is executed on the computer. The book then focuses on the different types of applications that you can create with your programming knowledge. You'll delve into programming constructs, learning all about statements, operators, variables, and data types. As you advance, you'll see how to control the flow of your programs using control structures and reuse your code using functions. Finally, you'll explore best practices that will help you write code like a pro. By the end of this book, you'll be prepared to learn any programming language and take control of your career by adding coding to your skill set.
Table of Contents (19 chapters)
1
Section 1: Introduction to Computer Programs and Computer Programming
6
Section 2: Constructs of a Programming Language
7
Chapter 5: Sequence – The Basic Building Block of a Computer Program
14
Section 3: Best Practices for Writing High-Quality Code
Appendix B: Dictionary
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W

I

IaaSInfrastructure as a service is an online service that let users use an instant computing infrastructure that is provisioned and managed over the internet.

IDE – An integrated development environment is a program or suite of programs that gives a programmer the tools needed to, among other things, write, edit, debug, and test applications.

Immutable data – Data that cannot be changed once it has got its initial value. See Mutable data.

Indentation – A technique for making code more readable where lines of code have initial empty space at the beginning of the line.

Instance – See Object.

Integer – A number that can be written without a fractional component, such as 21, 133, -7, and 0.

Integer data type – A data type that can represent integer values.

Interpreted language – A programming language that translates programming instructions from a given programming language into machine code, one statement...