Book Image

Computer Programming for Absolute Beginners

By : Joakim Wassberg
4 (1)
Book Image

Computer Programming for Absolute Beginners

4 (1)
By: Joakim Wassberg

Overview of this book

Learning how to code has many advantages, and gaining the right programming skills can have a massive impact on what you can do with your current skill set and the way you advance in your career. This book will be your guide to learning computer programming easily, helping you overcome the difficulties in understanding the major constructs in any mainstream programming language. Computer Programming for Absolute Beginners starts by taking you through the building blocks of any programming language with thorough explanations and relevant examples in pseudocode. You'll understand the relationship between computer programs and programming languages and how code is executed on the computer. The book then focuses on the different types of applications that you can create with your programming knowledge. You'll delve into programming constructs, learning all about statements, operators, variables, and data types. As you advance, you'll see how to control the flow of your programs using control structures and reuse your code using functions. Finally, you'll explore best practices that will help you write code like a pro. By the end of this book, you'll be prepared to learn any programming language and take control of your career by adding coding to your skill set.
Table of Contents (19 chapters)
1
Section 1: Introduction to Computer Programs and Computer Programming
6
Section 2: Constructs of a Programming Language
7
Chapter 5: Sequence – The Basic Building Block of a Computer Program
14
Section 3: Best Practices for Writing High-Quality Code
Appendix B: Dictionary
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W

F

First-class function – If a language supports first-class functions, this means that functions can be passed as arguments to other functions or returned as a result from a function.

FIXME – A tag that is used in comments to indicate that a particular section of code needs to be rewritten or updated.

Floating-point types – A data type that can represent real numbers.

FLOW-MATIC – A programming language designed by Grace Hopper in 1955. It was the first English-like data processing language.

Fortran – A programming language invented in 1954 at IBM by John Backus.

Function – A sequence of program instructions that are packaged as one unit and (usually) given a name.

Function call – A call to a function will pass control to that function. Once the function has executed, control is given back.

Functional programming – A paradigm where programs are constructed by composing and applying functions.