Book Image

Computer Programming for Absolute Beginners

By : Joakim Wassberg
4 (1)
Book Image

Computer Programming for Absolute Beginners

4 (1)
By: Joakim Wassberg

Overview of this book

Learning how to code has many advantages, and gaining the right programming skills can have a massive impact on what you can do with your current skill set and the way you advance in your career. This book will be your guide to learning computer programming easily, helping you overcome the difficulties in understanding the major constructs in any mainstream programming language. Computer Programming for Absolute Beginners starts by taking you through the building blocks of any programming language with thorough explanations and relevant examples in pseudocode. You'll understand the relationship between computer programs and programming languages and how code is executed on the computer. The book then focuses on the different types of applications that you can create with your programming knowledge. You'll delve into programming constructs, learning all about statements, operators, variables, and data types. As you advance, you'll see how to control the flow of your programs using control structures and reuse your code using functions. Finally, you'll explore best practices that will help you write code like a pro. By the end of this book, you'll be prepared to learn any programming language and take control of your career by adding coding to your skill set.
Table of Contents (19 chapters)
1
Section 1: Introduction to Computer Programs and Computer Programming
6
Section 2: Constructs of a Programming Language
7
Chapter 5: Sequence – The Basic Building Block of a Computer Program
14
Section 3: Best Practices for Writing High-Quality Code
Appendix B: Dictionary
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W

S

SaaS – An online service, software as a service, where software is licensed and hosted online.

Scalability – The ability to handle a growing amount of work.

Selection statement – A statement that evaluates a condition to be either true or false and can execute different blocks of code depending on the result.

Sequence – An enumerated collection of objects.

Server – A computer program or device that provides services and functionality to other devices, called clients.

Set type – A data type that can store a collection of unique values without a particular order.

Scheme – A programming language developed by Guy L. Steele and Gerald Jay Sussman. It was first released in 1975.

Short code – Considered by many as being the first high-level programming language, proposed by John Mauchly in 1949.

Signed magnitude representation – A way to represent negative numbers in binary form.

Simula – A...