Book Image

Computer Programming for Absolute Beginners

By : Joakim Wassberg
4 (1)
Book Image

Computer Programming for Absolute Beginners

4 (1)
By: Joakim Wassberg

Overview of this book

Learning how to code has many advantages, and gaining the right programming skills can have a massive impact on what you can do with your current skill set and the way you advance in your career. This book will be your guide to learning computer programming easily, helping you overcome the difficulties in understanding the major constructs in any mainstream programming language. Computer Programming for Absolute Beginners starts by taking you through the building blocks of any programming language with thorough explanations and relevant examples in pseudocode. You'll understand the relationship between computer programs and programming languages and how code is executed on the computer. The book then focuses on the different types of applications that you can create with your programming knowledge. You'll delve into programming constructs, learning all about statements, operators, variables, and data types. As you advance, you'll see how to control the flow of your programs using control structures and reuse your code using functions. Finally, you'll explore best practices that will help you write code like a pro. By the end of this book, you'll be prepared to learn any programming language and take control of your career by adding coding to your skill set.
Table of Contents (19 chapters)
1
Section 1: Introduction to Computer Programs and Computer Programming
6
Section 2: Constructs of a Programming Language
7
Chapter 5: Sequence – The Basic Building Block of a Computer Program
14
Section 3: Best Practices for Writing High-Quality Code
Appendix B: Dictionary
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W

B

Base 10 – See Decimal.

Base 16 – See Hexadecimal.

Base 2 – See Binary.

Binary – A numbering system that works in base 2 – that is, it only uses two digits: zero and one.

Blank line – Used in programming to separate blocks of code that logically belong together.

Block comment – A comment in programming code that spans several lines. See Comment.

Boolean algebra – A branch of algebra in which operations are performed only on the true and false values. The name comes from George Boole, who introduced it in 1847.

Boolean type – A data type that stores the Boolean true and false values. See Boolean algebra.

Break – A statement used by many programming languages to exit the current code block. See Code block.

Breakpoint – Used when debugging applications to pause the execution at a particular line of code.

Brief code – A precursor of the Short code programming language. See...