Book Image

Computer Programming for Absolute Beginners

By : Joakim Wassberg
4 (1)
Book Image

Computer Programming for Absolute Beginners

4 (1)
By: Joakim Wassberg

Overview of this book

Learning how to code has many advantages, and gaining the right programming skills can have a massive impact on what you can do with your current skill set and the way you advance in your career. This book will be your guide to learning computer programming easily, helping you overcome the difficulties in understanding the major constructs in any mainstream programming language. Computer Programming for Absolute Beginners starts by taking you through the building blocks of any programming language with thorough explanations and relevant examples in pseudocode. You'll understand the relationship between computer programs and programming languages and how code is executed on the computer. The book then focuses on the different types of applications that you can create with your programming knowledge. You'll delve into programming constructs, learning all about statements, operators, variables, and data types. As you advance, you'll see how to control the flow of your programs using control structures and reuse your code using functions. Finally, you'll explore best practices that will help you write code like a pro. By the end of this book, you'll be prepared to learn any programming language and take control of your career by adding coding to your skill set.
Table of Contents (19 chapters)
1
Section 1: Introduction to Computer Programs and Computer Programming
6
Section 2: Constructs of a Programming Language
7
Chapter 5: Sequence – The Basic Building Block of a Computer Program
14
Section 3: Best Practices for Writing High-Quality Code
Appendix B: Dictionary
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W

Chapter 11: Programming Tools and Methodologies

Now, it's time for us to take a closer look at the development cycle. Producing software is more than just writing code. We must plan what will be coded, write the code, integrate the code we write with already existing code, share our code with other developers, test the code, deploy the code so that the application can be accessed by the users, add new features to the application, and fix bugs and errors that will show up in the code that has been released.

To accomplish this, a development team will typically use different tools and methodologies for how things will be done and in what order.

In this chapter, we will look at all the components that are part of the development process that is not the actual coding.

In this chapter, we will cover the following topics:

  • Understanding what a version control system is and what it can be used for
  • Understanding unit tests
  • Understanding integration tests
  • Understanding...