Book Image

Computer Programming for Absolute Beginners

By : Joakim Wassberg
4 (1)
Book Image

Computer Programming for Absolute Beginners

4 (1)
By: Joakim Wassberg

Overview of this book

Learning how to code has many advantages, and gaining the right programming skills can have a massive impact on what you can do with your current skill set and the way you advance in your career. This book will be your guide to learning computer programming easily, helping you overcome the difficulties in understanding the major constructs in any mainstream programming language. Computer Programming for Absolute Beginners starts by taking you through the building blocks of any programming language with thorough explanations and relevant examples in pseudocode. You'll understand the relationship between computer programs and programming languages and how code is executed on the computer. The book then focuses on the different types of applications that you can create with your programming knowledge. You'll delve into programming constructs, learning all about statements, operators, variables, and data types. As you advance, you'll see how to control the flow of your programs using control structures and reuse your code using functions. Finally, you'll explore best practices that will help you write code like a pro. By the end of this book, you'll be prepared to learn any programming language and take control of your career by adding coding to your skill set.
Table of Contents (19 chapters)
1
Section 1: Introduction to Computer Programs and Computer Programming
6
Section 2: Constructs of a Programming Language
7
Chapter 5: Sequence – The Basic Building Block of a Computer Program
14
Section 3: Best Practices for Writing High-Quality Code
Appendix B: Dictionary
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W

Chapter 3: Types of Applications

Computer programs, or applications as we sometimes call them, come in many types. Each type solves a special kind of problem. Some applications, such as a solitaire game or a word processor, just run on a local computer, and others need to communicate with other computers or networks to work, such as web browsers or email clients.

In this chapter, we will look at some special types of applications and discuss what considerations we need to take when creating them.

It would be impossible for us to cover all types of applications as there are way too many of them. Instead, we will look at some common types that we will encounter when writing our applications.

We create programs to solve problems, and in the process of designing our application and deciding what it needs to do, we will often look at solutions others have found for similar problems. The goal of this chapter is to familiarize you with some of these solutions so you can recognize...