Mobile web browsers offer some exciting capabilities for our web applications, especially for map applications! But they offer some challenges too. We've seen in Chapter 2, Key Concepts in OpenLayers, that web developers have powerful tools like Chrome Developer Tools at their disposal for debugging web applications. But it's not that easy on mobile devices, where these tools don't exist. Fortunately, there is an answer! In this section, we'll cover techniques for debugging web applications on each of iOS and Android, as well as another tool that isn't device-specific.
OpenLayers 3: Beginner's Guide
By :
OpenLayers 3: Beginner's Guide
By:
Overview of this book
<p>This book is a practical, hands-on guide that provides you with all the information you need to get started with mapping using the OpenLayers 3 library.</p>
<p>The book starts off by showing you how to create a simple map. Through the course of the book, we will review each component needed to make a map in OpenLayers 3, and you will end up with a full-fledged web map application. You will learn the key role of each OpenLayers 3 component in making a map, and important mapping principles such as projections and layers. You will create your own data files and connect to backend servers for mapping. A key part of this book will also be dedicated to building a mapping application for mobile devices and its specific components.</p>
Table of Contents (22 chapters)
OpenLayers 3 Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started with OpenLayers
Key Concepts in OpenLayers
Charting the Map Class
Interacting with Raster Data Source
Using Vector Layers
Styling Vector Layers
Wrapping Our Heads Around Projections
Interacting with Your Map
Taking Control of Controls
OpenLayers Goes Mobile
Creating Web Map Apps
Object-oriented Programming – Introduction and Concepts
More details on Closure Tools and Code Optimization Techniques
Squashing Bugs with Web Debuggers
Pop Quiz Answers
Index
Customer Reviews