Book Image

OpenLayers 3: Beginner's Guide

By : Thomas Gratier, Paul Spencer, Erik Hazzard
Book Image

OpenLayers 3: Beginner's Guide

By: Thomas Gratier, Paul Spencer, Erik Hazzard

Overview of this book

<p>This book is a practical, hands-on guide that provides you with all the information you need to get started with mapping using the OpenLayers 3 library.</p> <p>The book starts off by showing you how to create a simple map. Through the course of the book, we will review each component needed to make a map in OpenLayers 3, and you will end up with a full-fledged web map application. You will learn the key role of each OpenLayers 3 component in making a map, and important mapping principles such as projections and layers. You will create your own data files and connect to backend servers for mapping. A key part of this book will also be dedicated to building a mapping application for mobile devices and its specific components.</p>
Table of Contents (22 chapters)
OpenLayers 3 Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this appendix, we learned more about how OpenLayers works but before anything, we learned more on how to use Chrome DevTools.

We then took a look at the panels that Chrome DevTools provides and what they are used for. Afterwards, we spent time with the Console panel—something you'll be making extensive use of throughout this book (and when you're developing your own web maps). Then, we reviewed how to improve default Chrome DevTools. Finally, we covered basically main other web debuggers with cross-browsers support in mind.

This appendix aimed to provide some fundamental knowledge of web development tools for getting into both OpenLayers and general web development. Web development tools, such as Chrome DevTools, are one of the biggest assets in our toolkit. They speed up development time, help us identify bugs, interact with our code better, and much more.