Book Image

Canvas Cookbook

Book Image

Canvas Cookbook

Overview of this book

With the growing popularity of HTML5 Canvas, this book offers tailored recipes to help you develop portable applications, presentations, and games. The recipes are simple yet creative and build on each other. At every step, the book inspires the reader to develop his/her own recipe. From basic to advanced, every aspect of Canvas API has been covered to guide readers to develop their own application, presentation, or game.
Table of Contents (16 chapters)
Canvas Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Demonstrating a touch event


This recipe must be tried out on a touch device. The recipe is very simple, and is just to introduce one more type of event, touch. The output looks like this:

How to do it

The recipe is as follows:

The HTML code:

<html>
<head>
<title>touch event</title>
<script>
  var can;
  var ctx;
  var color;
  function init()
  {
    can=document.getElementById("MyCanvasArea");
    ctx=can.getContext("2d");
    can.addEventListener("touchstart",doTouchStart,false);
    color="blue";
    drawRectangle();
  }
  function drawRectangle()
  {
    ctx.beginPath(); 
    ctx.rect(0,0,can.width,can.height);
    ctx.fillStyle= color;
    ctx.fill();
    ctx.closePath();  
  }
  function doTouchStart(event)
  {
    event.preventDefault();
    if(color=="blue")
      color="green";
    else
      color="blue";
    ctx.clearRect(0,0,can.width,can.height);
    drawRectangle();    
  }
</script>
<body onload=init()>
  <canvas width="400" height...