Book Image

Canvas Cookbook

Book Image

Canvas Cookbook

Overview of this book

With the growing popularity of HTML5 Canvas, this book offers tailored recipes to help you develop portable applications, presentations, and games. The recipes are simple yet creative and build on each other. At every step, the book inspires the reader to develop his/her own recipe. From basic to advanced, every aspect of Canvas API has been covered to guide readers to develop their own application, presentation, or game.
Table of Contents (16 chapters)
Canvas Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Understanding interoperability


HTML5 Canvas is supported on almost all browsers. However, browsers with older versions do not support it, for example, IE 8. But for IE 9 onwards, support is available for canvas. There are many other browsers such as Chrome, Safari, Opera, Android browsers, and so on, that support HTML5 Canvas.

WebGL rendering is supported by Firefox and Chrome. However, few versions of other browsers do support WebGL rendering.

Phaser.js is a library that supports HTML5 Canvas and WebGL and can be used on all browsers, which can understand HTML5 Canvas.

Browser interoperability and device interoperability is very important. The games or applications developed in HTML5 Canvas can work on most devices that can support compatible browsers. The WebGL part is dependent on the hardware of the device.