Book Image

Canvas Cookbook

Book Image

Canvas Cookbook

Overview of this book

With the growing popularity of HTML5 Canvas, this book offers tailored recipes to help you develop portable applications, presentations, and games. The recipes are simple yet creative and build on each other. At every step, the book inspires the reader to develop his/her own recipe. From basic to advanced, every aspect of Canvas API has been covered to guide readers to develop their own application, presentation, or game.
Table of Contents (16 chapters)
Canvas Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Rendering 3D objects


Before we begin with our first recipe, let me introduce two methods that are very important in rendering a 3D object on a canvas. One is WebGLRenderer() and the second is CanvasRenderer(). The latter renders a scene on the canvas using Canvas 2D Context, and the former does the same using WebGL. Performance-wise, WebGL is better than CanvasRenderer. WebGL is, however, device dependent.

The first recipe is a simple display of rotating objects and the output is as follows:

How to do it…

The recipe is as follows:

The HTML code:

<html>
<head>
<title>Rotating Shapes</title>
<script src="../threeLib/build/three.min.js"></script>
<script src="rotatingshapes.js">
</script>
</head>
<body onload="init()">
  <center>
  <canvas width="400" height="400" id="MyCanvasArea" style="border:2px solid blue;">
    Canvas tag is not supported by your browser
  </canvas>
  <h1>3D rotating objects using three.js...