Book Image

Canvas Cookbook

Book Image

Canvas Cookbook

Overview of this book

With the growing popularity of HTML5 Canvas, this book offers tailored recipes to help you develop portable applications, presentations, and games. The recipes are simple yet creative and build on each other. At every step, the book inspires the reader to develop his/her own recipe. From basic to advanced, every aspect of Canvas API has been covered to guide readers to develop their own application, presentation, or game.
Table of Contents (16 chapters)
Canvas Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Understanding the gaming states


The key to developing a game is to go systematically step by step. Therefore, understanding the basic states of games is necessary. Here, I tried to keep it as simple as possible. The sky is the limit for you to try various experiments using the Phaser library with the HTML5 Canvas. In this recipe, you will see an updated date and time. The purpose of this recipe is to let you understand the states of a game. The output shown here is of less importance than the code:

How to do it…

The recipe is as follows:

<html>
  <head>
    <meta charset="UTF-8" />
  <title>The Gaming States</title>
    <script src="../phaser-master/build/phaser.min.js"></script>
  </head>
  <body>
    <script type="text/javascript">
      var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create,update: update,render: render});
      var today;     
      function preload()
      {
 ...