Book Image

Canvas Cookbook

Book Image

Canvas Cookbook

Overview of this book

With the growing popularity of HTML5 Canvas, this book offers tailored recipes to help you develop portable applications, presentations, and games. The recipes are simple yet creative and build on each other. At every step, the book inspires the reader to develop his/her own recipe. From basic to advanced, every aspect of Canvas API has been covered to guide readers to develop their own application, presentation, or game.
Table of Contents (16 chapters)
Canvas Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Demonstrating collision


Collision is one of the important aspects of gaming. Here, in this recipe, a car bangs with a bird and there is an explosion. The output looks as follows:

How to do it…

The HTML code is as follows:

<html>
  <head>
    <meta charset="UTF-8" />
  <title>Collision</title>
    <script src="../phaser-master/build/phaser.min.js"></script>
  </head>
  <body>
    <script type="text/javascript">
      var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', {preload: preload,create: create,update: update});
      var car1;
      var car2;

      function preload() { 
        game.load.image('car1','gameimages/car1.png');
        game.load.image('bird','gameimages/bluebird.png');
        game.load.spritesheet('explosion','gameimages/explosion.png',64,64,23);
      }

      function create() {

        game.physics.startSystem(Phaser.Physics.ARCADE);
       
        car1=game.add.sprite(100,100,'car1');
...