Book Image

The Music Producer's Ultimate Guide to FL Studio 21 - Second Edition

By : Joshua Au-Yeung
Book Image

The Music Producer's Ultimate Guide to FL Studio 21 - Second Edition

By: Joshua Au-Yeung

Overview of this book

The Music Producer's Ultimate Guide to FL Studio 21 is the essential handbook for any aspiring or professional music producer looking to take their craft to the next level. This comprehensive guide covers everything you need to make the most of FL Studio 21's powerful tools and features. You will learn the secrets to creating professional-sounding music, from creating chord progressions to tailoring your sounds to perfection with compression, equalization, and stereo width effects. You'll begin by getting up-and-running with FL Studio 21, creating a beat, and composing a melody. Once you're familiar with the piano roll and mixer console you'll learn how to use plugins to create your own instruments, explore audio width effects, and engage in sound design. You'll get insights into mixing and mastering, as well as promoting and selling your music. This new edition covers some of the most popular features and plugins in FL Studio 21, including FLEX, Luxeverb, Vintage Chorus, Vintage Phaser, Distructor, Fruity Newtime, VFX Sequencer, Pitch Shifter, Frequency Shifter, Fruity Granulizer, Multiband Delay, and Frequency Splitter.
Table of Contents (20 chapters)
1
Section I: Getting Up and Running with FL Studio
6
Section II: Music Production Fundamentals
14
Section III: Postproduction and Publishing Your Music
18
Other Books You May Enjoy
19
Index

What is mixing?

Mixing is the process where you balance out the sounds of instruments with one another to allow each voice to be heard. You then apply effects to sounds to enhance them. Traditionally, this was done in a hardware device called a mixer control panel. These devices were very expensive pieces of equipment, selling for thousands of dollars. In a mixer console, you’d plug your instruments and microphones into the mixer’s ports and play sounds. The sound would be recorded on a recording device called a tape, which would store the audio information. The tape could then be played back and send the audio signals through the mixer. The mixer had knobs and buttons to finely adjust the volume, panning, and level of the input and output signals. You could then send the audio signals to effect plugins that manipulated the sound before sending the signal back to the mixer.

Digital audio workstations like FL Studio replicate a mixer console in looks and functions...