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  • Book Overview & Buying Learning game AI programming with Lua
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Learning game AI programming with Lua

Learning game AI programming with Lua

By : David Young
4.3 (3)
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Learning game AI programming with Lua

Learning game AI programming with Lua

4.3 (3)
By: David Young

Overview of this book

If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
Table of Contents (11 chapters)
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1
1. Getting Started with AI Sandbox
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10
Index

Chapter 1. Getting Started with AI Sandbox

In this chapter, we will cover the following topics:

  • AI sandbox's project layout and compilation
  • Using the Lua integrated development environment, Decoda
  • Debugging Lua scripts and AI sandbox
  • Passing and receiving data from C++ to Lua and vice versa
  • C++ functions calling Lua functions
  • Lua functions calling C++ functions
  • Creating custom data types managed by C++ within Lua
  • An overview of AI sandbox C++ classes
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Learning game AI programming with Lua
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