Now that we've grounded our agents within their environment, limiting what they can see and hear, and adding a layer of team-based communication, we can start building up more believable and strategic choices for them. Going forward, we can start building up tactics and influencing how our agents choose to move throughout the environment and not just their destinations and closest enemies. In the next chapter, we'll introduce a new spatial data structure that provides tactical information about the sandbox.
Learning Game AI Programming with Lua
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Learning Game AI Programming with Lua
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Overview of this book
Table of Contents (16 chapters)
Learning Game AI Programming with Lua
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started with AI Sandbox
Creating and Moving Agents
Character Animations
Mind Body Control
Navigation
Decision Making
Knowledge Representation
Perception
Tactics
Index
Customer Reviews