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  • Book Overview & Buying Learning game AI programming with Lua
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Learning game AI programming with Lua

Learning game AI programming with Lua

By : David Young
4.3 (3)
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Learning game AI programming with Lua

Learning game AI programming with Lua

4.3 (3)
By: David Young

Overview of this book

If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
Table of Contents (11 chapters)
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1
1. Getting Started with AI Sandbox
10
Index

Chapter 6. Decision Making

In this chapter, we will cover the following topics:

  • Creating reusable actions for agent behaviors
  • Building conditional evaluators for decision making
  • Creating a decisions tree structure that builds autonomous agents
  • Creating a finite state machine that handles state-based agents
  • Creating behavior trees for reactive agents

Now that we have agents that can animate and maneuver through their environments, we'll add high-level decision making to our agents. These data structures will finally give our agents autonomy in how they interact with the world as well as other agents.

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83
Tech Concepts
36
Programming languages
73
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Learning game AI programming with Lua
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