Book Image

Artificial Intelligence with Python - Second Edition

By : Alberto Artasanchez, Prateek Joshi
Book Image

Artificial Intelligence with Python - Second Edition

By: Alberto Artasanchez, Prateek Joshi

Overview of this book

Artificial Intelligence with Python, Second Edition is an updated and expanded version of the bestselling guide to artificial intelligence using the latest version of Python 3.x. Not only does it provide you an introduction to artificial intelligence, this new edition goes further by giving you the tools you need to explore the amazing world of intelligent apps and create your own applications. This edition also includes seven new chapters on more advanced concepts of Artificial Intelligence, including fundamental use cases of AI; machine learning data pipelines; feature selection and feature engineering; AI on the cloud; the basics of chatbots; RNNs and DL models; and AI and Big Data. Finally, this new edition explores various real-world scenarios and teaches you how to apply relevant AI algorithms to a wide swath of problems, starting with the most basic AI concepts and progressively building from there to solve more difficult challenges so that by the end, you will have gained a solid understanding of, and when best to use, these many artificial intelligence techniques.
Table of Contents (26 chapters)
24
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25
Index

Summary

In this chapter, we discussed how to build games using a special type of artificial intelligence technique called combinatorial search. We learned how to use these types of search algorithms to effectively come up with strategies to win games. These algorithms can be used to build game playing machines for more complicated games as well as solve a wide variety of problems. We talked about combinatorial search and how it can be used to speed up the search process. We learned about Minimax and Alpha-Beta pruning. We learned how the Negamax algorithm is used in practice. We then used these algorithms to build bots to play Last Coin Standing and Tic-Tac-Toe.

We learned how to build two bots to play against each other in Connect Four and Hexapawn. In the next chapter, we will learn about speech recognition and build a system to automatically recognize spoken words.